Learn more about how NVIDIA GPUs accelerate content creation and our new RTX Studio laptops, then download the latest Studio Driver and provide us your feedback on the NVIDIA forums.
This update adds a significant amount of data prep tools to UE4, including Datasmith, Visual Dataprep, and support for Universal Scene Description (USD) making it easier and quicker for artists to bring datasets into UE4. In addition, this Studio Driver supports Unreal Engine 4.24, released this week.
Learn more about Caching Smooth Meshes, in the
Time Slider by right-clicking it and selectingĪnimation Controls menu. You can now flush the cache directly from the SeeĬhoose a mode for cached playback for information on Caching modes.
You can no longer cache image planes with the Viewport Software or Viewport Hardware caching modes. Note: Cached Playback for Image planes is only supported in Evaluation cache mode. For more on the evolution of Maya over the years, check out the Overall, we hope you'll notice a smoother overall experience with the viewport, now that we've made some improvements that make more efficient use of your hardware.Īrnold GPU rendering is freshly out of beta and included with Maya 2020, alongside the new version of Bifrost that delivers significant performance improvements and several new pre-build graphs.Ĭheck out the rest of this What's New page for details on Maya 2020.
New Remesh and Retopologize commands let modelers spend less time cleaning up models, and for riggers and character TDs, we have new matrix-driven workflows plus a new wrap deformer. Updates to Cached Playback provide new preview modes and efficient caching for image planes and dynamics, giving you faster playback and more predictable results. There's no denying there is a lot here for animators to be happy about: over sixty new animation features build on the Maya 2019 release, plus new Time Slider bookmarks to help you organize your work in time and playback ranges. Maya 2020! This release provides new tools and updates to help animators, modelers, riggers, and technical artists be more efficient and productive so they can spend more time on the creative.